head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Systems & Chaos
A teenage drama built around rewinding decisions to map which choices actually alter the scripted outcome.

Optimization · Pure Optimization
An idle economy where optimal purchase order and room layout do everything.
Life is Strange leans Optimization (Systems & Chaos); PewDiePie's Tuber Simulator leans Optimization (Pure Optimization).
Life is Strange leans a little harder on execution, though the gap is small.
Life is Strange
Rewind mechanic removes virtually any failure state
PewDiePie's Tuber Simulator
Tapping menus requires nothing
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Life is Strange
Scripted teen drama; no opponent models the player
PewDiePie's Tuber Simulator
No opponent exists to predict
Life is Strange leans a little harder on variance, though the gap is small.
Life is Strange
Rewind obscures which choices are truly consequential
PewDiePie's Tuber Simulator
Minor event RNG around video topics
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Life is Strange
Understanding consequence chains enables deliberate dialogue path planning
PewDiePie's Tuber Simulator
View-per-cost room layouts and upgrade order are the entire game
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.