head to head
Life is Strange asks more than Rental, and the gap is optimization.

Optimization · Systems & Chaos
A teenage drama built around rewinding decisions to map which choices actually alter the scripted outcome.

Variance · Systems & Chaos
A short scripted horror walk whose only test is not knowing what comes next.
Life is Strange leans Optimization (Systems & Chaos); Rental leans Variance (Systems & Chaos).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Life is Strange
Rewind mechanic removes virtually any failure state
Rental
Walking through a short spook house demands no dexterity
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Life is Strange
Scripted teen drama; no opponent models the player
Rental
Scares are scripted, nothing adapts to you
Rental leans a little harder on variance, though the gap is small.
Life is Strange
Rewind obscures which choices are truly consequential
Rental
First playthrough runs entirely on unknown scripted events
Life is Strange leans clearly harder on optimization.
Life is Strange
Understanding consequence chains enables deliberate dialogue path planning
Rental
Once seen, the whole route is trivially known
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.