head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Systems & Chaos
A teenage drama built around rewinding decisions to map which choices actually alter the scripted outcome.

Optimization · Systems & Chaos
Minimalist horror adventure testing patient puzzle work through fixed Victorian dread.
Life is Strange leans Optimization (Systems & Chaos); The Last Door leans Optimization (Systems & Chaos).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Life is Strange
Rewind mechanic removes virtually any failure state
The Last Door
Low-res clicking demands nothing physically
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Life is Strange
Scripted teen drama; no opponent models the player
The Last Door
Lovecraftian horrors are scripted scenes, not minds
The Last Door leans a little harder on variance, though the gap is small.
Life is Strange
Rewind obscures which choices are truly consequential
The Last Door
The cryptic story is hidden information revealed linearly
The Last Door leans a little harder on optimization, though the gap is small.
Life is Strange
Understanding consequence chains enables deliberate dialogue path planning
The Last Door
Each chapter's puzzles have one discoverable solution
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.