head to head
Life is Strange asks more than Travellin Cats in Paris, and the gap is optimization.

Optimization · Systems & Chaos
A teenage drama built around rewinding decisions to map which choices actually alter the scripted outcome.

Variance · Systems & Chaos
A relaxed visual search for hidden cats in a fixed illustrated scene.
Life is Strange leans Optimization (Systems & Chaos); Travellin Cats in Paris leans Variance (Systems & Chaos).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Life is Strange
Rewind mechanic removes virtually any failure state
Travellin Cats in Paris
Pointing and clicking at a leisurely pace
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Life is Strange
Scripted teen drama; no opponent models the player
Travellin Cats in Paris
A static illustration cannot adapt
Travellin Cats in Paris leans a little harder on variance, though the gap is small.
Life is Strange
Rewind obscures which choices are truly consequential
Travellin Cats in Paris
Cat hiding spots are unknown until spotted
Life is Strange leans clearly harder on optimization.
Life is Strange
Understanding consequence chains enables deliberate dialogue path planning
Travellin Cats in Paris
Systematic screen-scanning is the only technique
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.