head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Practiced Mastery
A monochrome puzzle-platformer about a boy lost in limbo.

Optimization · Practiced Mastery
A lombax and his robot blast through planets in a weapons-driven platformer.
Limbo leans Execution (Practiced Mastery); Ratchet & Clank leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Limbo
Tight platforming with trial-and-error.
Ratchet & Clank
Platforming, strafing, and weapon aim against scripted enemies.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Limbo
Hazards are scripted.
Ratchet & Clank
No adaptive opponent anywhere.
Ratchet & Clank leans a little harder on variance, though the gap is small.
Limbo
No randomness.
Ratchet & Clank
Unknown level layouts on first pass only.
Ratchet & Clank leans a little harder on optimization, though the gap is small.
Limbo
Puzzles have fixed solutions.
Ratchet & Clank
Bolt economy, weapon choice, and route knowledge dominate.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.