head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
A physics sandbox testing track design to guide a sledder along drawn lines.

Optimization · Pure Optimization
A musical adventure where learning and reversing melodic spells forms a closed combinatorial puzzle system.
Line Rider 2: Unbound leans Optimization (Pure Optimization); Loom leans Optimization (Pure Optimization).
Line Rider 2: Unbound leans a little harder on execution, though the gap is small.
Line Rider 2: Unbound
Drawing tracks has no twitch dimension
Loom
Musical spell sequences require accurate note input under light pressure
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Line Rider 2: Unbound
Solo physics sandbox with no opponent
Loom
Fantasy narrative with scripted antagonists
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Line Rider 2: Unbound
Deterministic physics, nothing random
Loom
Deterministic world with no randomised elements
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Line Rider 2: Unbound
Designing tracks that produce desired sled physics is the puzzle
Loom
Learning and combining distaff spells in the correct order is a fully solvable logic system
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.