head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Pure Optimization
A bleak turn-based RPG where every gain costs you something permanent.

Optimization · Systems & Chaos
A scripted horror adventure that tests puzzle-solving and route knowledge, not nerves alone.
Lisa: The Painful leans Optimization (Pure Optimization); Paper Lily: Chapter 1 leans Optimization (Systems & Chaos).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Lisa: The Painful
Timed button inputs spice up turn combat
Paper Lily: Chapter 1
Light chase sequences are the only dexterity demand
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Lisa: The Painful
No adaptive opposition
Paper Lily: Chapter 1
Scripted encounters with no adaptive adversary
Paper Lily: Chapter 1 leans a little harder on variance, though the gap is small.
Lisa: The Painful
Russian roulette and permanent random losses
Paper Lily: Chapter 1
Unknown puzzle solutions and surprises until the route is learned
Lisa: The Painful leans a little harder on optimization, though the gap is small.
Lisa: The Painful
Party builds and sacrifice decisions are strategic
Paper Lily: Chapter 1
Solving puzzles and finding the correct paths is the game
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.