head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Variance · Light / Casual
A Key visual novel about found family and baseball, with minigames feeding a devastating true route.

Variance · Light / Casual
A narrative horror experience testing curiosity more than any skill axis.
Little Busters! leans Variance (Light / Casual); MiSide leans Variance (Light / Casual).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Little Busters!
Light minigames: baseball practice, battle ranker
MiSide
Walking and minigames make light physical demands
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Little Busters!
Minigame rivals are scripted
MiSide
Mita is a scripted character, not an adaptive mind
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Little Busters!
Hidden route gates and randomized minigame events
MiSide
Story surprises are hidden only until experienced
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Little Busters!
Route order and flag management toward Refrain
MiSide
Linear narrative with simple puzzles to step through
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.