head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Light / Casual
A darkly satirical toy-burning game about feeding an endless fireplace.

Variance · Light / Casual
An exploration of narrative branches that deliberately tests nothing.
Little Inferno leans Optimization (Light / Casual); The Stanley Parable leans Variance (Light / Casual).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Little Inferno
Drag items into a fire, that's it
The Stanley Parable
Walking is the only input
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Little Inferno
No opposition
The Stanley Parable
The narrator is a script, however much he pretends otherwise
The Stanley Parable leans a little harder on variance, though the gap is small.
Little Inferno
Combo names hint at discoverable pairings
The Stanley Parable
Endings are hidden information until you wander into them
Little Inferno leans a little harder on optimization, though the gap is small.
Little Inferno
Finding burn combos is a light solvable layer
The Stanley Parable
Finding all branches is a trivial checklist
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.