head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Pure Optimization
A charming Wii strategy game about a boy king commanding citizens to build his kingdom.

Optimization · Pure Optimization
Sitcom puzzle game about rigging perfect prank chains around a fixed routine.
Little King's Story leans Optimization (Pure Optimization); Neighbours from Hell leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Little King's Story
Real-time citizen flinging needs modest control
Neighbours from Hell
Timing pranks between patrol windows
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Little King's Story
Scripted boss kings
Neighbours from Hell
The neighbour loops a fixed routine
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Little King's Story
Some treasure and event randomness
Neighbours from Hell
Routine unknown on first attempt, then converges
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Little King's Story
Kingdom economy, job assignment and expansion planning
Neighbours from Hell
Sequencing pranks for maximum combo rating
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.