head to head
LSD: The Game asks more than Little Misfortune, and the gap is variance.

Variance · Light / Casual
A dark comedic narrative adventure following a cheerful girl on a fateful errand.

Variance · Pure Chaos
A surreal dream-diary exploration game with ever-shifting abstract environments.
Little Misfortune leans Variance (Light / Casual); LSD: The Game leans Variance (Pure Chaos).
LSD: The Game leans a little harder on execution, though the gap is small.
Little Misfortune
Walking and choices only
LSD: The Game
minimal walking input, surreal exploration
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Little Misfortune
No adaptive opposition
LSD: The Game
no opponent, dream-logic environment
LSD: The Game leans clearly harder on variance.
Little Misfortune
Choice outcomes hidden on first play
LSD: The Game
procedurally shifting surreal dream content
LSD: The Game leans a little harder on optimization, though the gap is small.
Little Misfortune
Almost nothing to solve, story carries everything
LSD: The Game
almost no solvable systems, pure experience
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.