head to head
Little MisfortunevsNoby Noby Boy
Little Misfortune leans Variance (Light / Casual); Noby Noby Boy leans Execution (Light / Casual).
Little MisfortuneNoby Noby Boy
Axis by axis
Execution0 vs 2
Noby Noby Boy leans harder on execution: Stretching a noodle boy has no failure state
Reads0 vs 0
Even - both lean on reads about the same.
Variance2 vs 1
Little Misfortune leans harder on variance: Choice outcomes hidden on first play
Optimization1 vs 2
Noby Noby Boy leans harder on optimization: Length reporting is the only goal, and it barely matters
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

