head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Variance · Light / Casual
A dark comedic narrative adventure following a cheerful girl on a fateful errand.

Variance · Light / Casual
An exploration of narrative branches that deliberately tests nothing.
Little Misfortune leans Variance (Light / Casual); The Stanley Parable leans Variance (Light / Casual).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Little Misfortune
Walking and choices only
The Stanley Parable
Walking is the only input
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Little Misfortune
No adaptive opposition
The Stanley Parable
The narrator is a script, however much he pretends otherwise
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Little Misfortune
Choice outcomes hidden on first play
The Stanley Parable
Endings are hidden information until you wander into them
The Stanley Parable leans a little harder on optimization, though the gap is small.
Little Misfortune
Almost nothing to solve, story carries everything
The Stanley Parable
Finding all branches is a trivial checklist
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.