head to head
Little MisfortunevsWhen the Darkness comes
Little Misfortune leans Variance (Light / Casual); When the Darkness comes leans Variance (Light / Casual).
Little MisfortuneWhen the Darkness comes
Axis by axis
Execution0 vs 1
When the Darkness comes leans harder on execution: Walking through abstract spaces, nothing more
Reads0 vs 0
Even - both lean on reads about the same.
Variance2 vs 3
When the Darkness comes leans harder on variance: What each surreal segment holds is hidden until walked
Optimization1 vs 1
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

