head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Practiced Mastery
A dark puzzle-platformer sequel about two children fleeing nightmares.

Execution · Practiced Mastery
Gentle collect-and-glide platforming with light routing depth.
Little Nightmares II leans Execution (Practiced Mastery); Spyro the Dragon leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Little Nightmares II
More combat and platforming precision.
Spyro the Dragon
Gliding and charging need modest precision at most
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Little Nightmares II
Enemies are scripted.
Spyro the Dragon
Gnorcs repeat one behaviour forever
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Little Nightmares II
Minimal randomness.
Spyro the Dragon
Gem locations are fixed once levels are explored
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Little Nightmares II
Set-piece solutions are fixed.
Spyro the Dragon
Collection routing and glide lines reward light planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.