head to head
Neither is simply harder - they are hard in different places. Live A Live demands more variance; Portal 2 demands more optimization.

Optimization · Pure Optimization
An anthology JRPG where each scenario demands distinct positioning and build optimization against scripted enemy patterns.

Optimization · Pure Optimization
A first-person puzzle game where seeing the solution is the whole skill.
Live A Live leans Optimization (Pure Optimization); Portal 2 leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Live A Live
Grid-based combat has mild positioning timing elements
Portal 2
Portal placement requires some precision but timing is lenient.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Live A Live
All eight scenario enemies are scripted
Portal 2
No opponent; puzzles are static.
Live A Live leans clearly harder on variance.
Live A Live
Ambush and battle position randomness affect some chapter outcomes
Portal 2
Puzzles are deterministic with no randomness.
Portal 2 leans clearly harder on optimization.
Live A Live
Chapter-specific unit builds and grid positioning form the solvable core
Portal 2
Solving the puzzle's logic IS the entire game.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.