head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
A football club management simulation game.

Optimization · Pure Optimization
A break-and-boost JRPG carried by job-routing and party-composition planning.
LMA Manager 2007 leans Optimization (Pure Optimization); Octopath Traveler leans Optimization (Pure Optimization).
Octopath Traveler leans a little harder on execution, though the gap is small.
LMA Manager 2007
no direct execution, pure management sim
Octopath Traveler
Turn-based, no input demand
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
LMA Manager 2007
AI managers scripted, minimal true adaptivity
Octopath Traveler
Scripted enemies
LMA Manager 2007 leans a little harder on variance, though the gap is small.
LMA Manager 2007
match simulation outcomes carry randomness
Octopath Traveler
Hit, crit, and break rolls
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
LMA Manager 2007
tactics, transfers, and finances are deeply solvable
Octopath Traveler
Job, break-boost, party routing deeply rewarded
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.