head to head

Lock 'n' Chase cover artvsRuiner cover art

Lock 'n' ChasevsRuiner

Lock 'n' Chase leans Execution (Practiced Mastery); Ruiner leans Execution (Practiced Mastery).

EXECUTION7 /10READS2 /10VARIANCE2 /10OPTIMIZATION5 /10
Lock 'n' ChaseRuiner

Axis by axis

Execution7 vs 7

Even - both lean on execution about the same.

Reads2 vs 1

Lock 'n' Chase leans harder on reads: Police AI is scripted patterns, not adaptive

Variance2 vs 2

Even - both lean on variance about the same.

Optimization5 vs 5

Even - both lean on optimization about the same.

Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

full breakdown

Lock 'n' Chase

full breakdown

Ruiner