head to head
Lock 'n' ChasevsTeenage Mutant Ninja Turtles IV: Turtles in Time
Lock 'n' Chase leans Execution (Practiced Mastery); Teenage Mutant Ninja Turtles IV: Turtles in Time leans Execution (Practiced Mastery).
Lock 'n' ChaseTeenage Mutant Ninja Turtles IV: Turtles in Time
Axis by axis
Execution7 vs 7
Even - both lean on execution about the same.
Reads2 vs 1
Lock 'n' Chase leans harder on reads: Police AI is scripted patterns, not adaptive
Variance2 vs 1
Lock 'n' Chase leans harder on variance: Pursuer movement is largely deterministic
Optimization5 vs 5
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

