head to head
Lock 'n' ChasevsTricky Towers
Lock 'n' Chase leans Execution (Practiced Mastery); Tricky Towers leans Execution (Pure Mechanics).
Lock 'n' ChaseTricky Towers
Axis by axis
Execution7 vs 7
Even - both lean on execution about the same.
Reads2 vs 2
Even - both lean on reads about the same.
Variance2 vs 3
Tricky Towers leans harder on variance: Brick sequence and wobble physics inject chaos
Optimization5 vs 4
Lock 'n' Chase leans harder on optimization: Learning routes, door timing and coin paths is the meta
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

