head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Pure Optimization
A tower-defense RPG hybrid about building defenses against scripted waves.

Optimization · Pure Optimization
A sprawling open-world RPG where build and system mastery outweigh its combat.
Lock's Quest leans Optimization (Pure Optimization); The Elder Scrolls V: Skyrim - Anniversary Edition leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Lock's Quest
Some action moments but building dominates
The Elder Scrolls V: Skyrim - Anniversary Edition
real-time combat but fairly forgiving
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Lock's Quest
Clockwork horde follows fixed waves, not adaptive
The Elder Scrolls V: Skyrim - Anniversary Edition
solo RPG, no adaptive enemies
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Lock's Quest
Enemy waves are largely predictable
The Elder Scrolls V: Skyrim - Anniversary Edition
loot rolls and random encounters
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Lock's Quest
Turret placement and defensive engineering is the game
The Elder Scrolls V: Skyrim - Anniversary Edition
deep build, perk, and gear optimization
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.