head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
A tower-defense RPG hybrid about building defenses against scripted waves.

Optimization · Pure Optimization
A hybrid real-time and tactical action RPG in a digital city.
Lock's Quest leans Optimization (Pure Optimization); Transistor leans Optimization (Pure Optimization).
Transistor leans a little harder on execution, though the gap is small.
Lock's Quest
Some action moments but building dominates
Transistor
Real-time and planned hybrid combat.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Lock's Quest
Clockwork horde follows fixed waves, not adaptive
Transistor
Process enemies follow scripts.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Lock's Quest
Enemy waves are largely predictable
Transistor
Limited randomness.
Lock's Quest leans a little harder on optimization, though the gap is small.
Lock's Quest
Turret placement and defensive engineering is the game
Transistor
Function loadouts have deep optimization.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.