head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Optimization · Pure Optimization
A tower-defense RPG hybrid about building defenses against scripted waves.

Optimization · Pure Optimization
A cult-classic vampire RPG won by discipline choice and skill-check routing.
Lock's Quest leans Optimization (Pure Optimization); Vampire: The Masquerade - Bloodlines leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Lock's Quest
Some action moments but building dominates
Vampire: The Masquerade - Bloodlines
Janky hybrid combat, low demand
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Lock's Quest
Clockwork horde follows fixed waves, not adaptive
Vampire: The Masquerade - Bloodlines
Scripted NPCs
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Lock's Quest
Enemy waves are largely predictable
Vampire: The Masquerade - Bloodlines
Hidden dice under skill checks
Lock's Quest leans a little harder on optimization, though the gap is small.
Lock's Quest
Turret placement and defensive engineering is the game
Vampire: The Masquerade - Bloodlines
Discipline, feeding, build routing central
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.