head to head

Lock's Quest cover artvsWorld of Goo cover art

Lock's QuestvsWorld of Goo

Lock's Quest leans Optimization (Pure Optimization); World of Goo leans Optimization (Pure Optimization).

EXECUTION3 /10READS1 /10VARIANCE2 /10OPTIMIZATION8 /10
Lock's QuestWorld of Goo

Axis by axis

Execution3 vs 3

Even - both lean on execution about the same.

Reads1 vs 0

Lock's Quest leans harder on reads: Clockwork horde follows fixed waves, not adaptive

Variance2 vs 1

Lock's Quest leans harder on variance: Enemy waves are largely predictable

Optimization8 vs 8

Even - both lean on optimization about the same.

Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

full breakdown

Lock's Quest

full breakdown

World of Goo