head to head
Lock's QuestvsWorld of Goo
Lock's Quest leans Optimization (Pure Optimization); World of Goo leans Optimization (Pure Optimization).
Lock's QuestWorld of Goo
Axis by axis
Execution3 vs 3
Even - both lean on execution about the same.
Reads1 vs 0
Lock's Quest leans harder on reads: Clockwork horde follows fixed waves, not adaptive
Variance2 vs 1
Lock's Quest leans harder on variance: Enemy waves are largely predictable
Optimization8 vs 8
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

