head to head
Lone Survivor: The Director's CutvsSmuta
Lone Survivor: The Director's Cut leans Optimization (Systems & Chaos); Smuta leans Optimization (Practiced Mastery).
Lone Survivor: The Director's CutSmuta
Axis by axis
Execution3 vs 3
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance4 vs 3
Lone Survivor: The Director's Cut leans harder on variance: Scripted-but-unknown enemy encounters and item drops.
Optimization5 vs 4
Lone Survivor: The Director's Cut leans harder on optimization: Resource management and route knowledge are learnable and solvable.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

