head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Pure Optimization
A musical adventure where learning and reversing melodic spells forms a closed combinatorial puzzle system.

Optimization · Pure Optimization
A perspective puzzle game where objects resize to match how they look when you set them down.
Loom leans Optimization (Pure Optimization); Superliminal leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Loom
Musical spell sequences require accurate note input under light pressure
Superliminal
Forced-perspective placement needs light spatial precision
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Loom
Fantasy narrative with scripted antagonists
Superliminal
No opponent; solo perspective puzzle
Loom leans a little harder on variance, though the gap is small.
Loom
Deterministic world with no randomised elements
Superliminal
All rooms are deterministic
Loom leans a little harder on optimization, though the gap is small.
Loom
Learning and combining distaff spells in the correct order is a fully solvable logic system
Superliminal
Understanding forced-perspective growth rules to size objects into the correct shape
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.