head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Pure Optimization
An auto-battling deckbuilder about building a loop to defeat the Lich.

Optimization · Systems & Chaos
Dynasty-management optimisation under genetic RNG, resolved in tactical turn-based battles.
Loop Hero leans Optimization (Pure Optimization); Massive Chalice leans Optimization (Systems & Chaos).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Loop Hero
Autobattler, almost no inputs.
Massive Chalice
Turn-based commands carry no physical demand
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Loop Hero
Enemies follow scripts.
Massive Chalice
Demon AI follows mappable tactical routines
Massive Chalice leans a little harder on variance, though the gap is small.
Loop Hero
Card draws and loot drops randomize.
Massive Chalice
Hero genetics, traits and event rolls shape every dynasty
Loop Hero leans a little harder on optimization, though the gap is small.
Loop Hero
Deck and tile placement reward deep optimization.
Massive Chalice
Bloodline breeding, research timing and tactical positioning are deeply solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.