head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
An auto-battling deckbuilder about building a loop to defeat the Lich.

Optimization · Pure Optimization
Minimalist transit puzzle; route topology under spawning pressure.
Loop Hero leans Optimization (Pure Optimization); Mini Metro leans Optimization (Pure Optimization).
Mini Metro leans a little harder on execution, though the gap is small.
Loop Hero
Autobattler, almost no inputs.
Mini Metro
light real-time line-drawing
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Loop Hero
Enemies follow scripts.
Mini Metro
no adversary
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Loop Hero
Card draws and loot drops randomize.
Mini Metro
station spawn pattern
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Loop Hero
Deck and tile placement reward deep optimization.
Mini Metro
line topology and routing
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.