head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
An auto-battling deckbuilder about building a loop to defeat the Lich.

Optimization · Pure Optimization
Road-network puzzle sister to Mini Metro; routing under pressure.
Loop Hero leans Optimization (Pure Optimization); Mini Motorways leans Optimization (Pure Optimization).
Mini Motorways leans a little harder on execution, though the gap is small.
Loop Hero
Autobattler, almost no inputs.
Mini Motorways
real-time road drawing
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Loop Hero
Enemies follow scripts.
Mini Motorways
no opponent
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Loop Hero
Card draws and loot drops randomize.
Mini Motorways
house and destination spawn
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Loop Hero
Deck and tile placement reward deep optimization.
Mini Motorways
road network design
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.