head to head
Path of Exile asks more than Loop Hero, and the gap is execution.

Optimization · Pure Optimization
An auto-battling deckbuilder about building a loop to defeat the Lich.

Optimization · Pure Optimization
A theorycraft-dense ARPG about engineering builds through randomised loot and crafting.
Loop Hero leans Optimization (Pure Optimization); Path of Exile leans Optimization (Pure Optimization).
Path of Exile leans clearly harder on execution.
Loop Hero
Autobattler, almost no inputs.
Path of Exile
Some dodge and reflex play, but build carries fights.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Loop Hero
Enemies follow scripts.
Path of Exile
Mobs and bosses are scripted; no adaptation.
Path of Exile leans a little harder on variance, though the gap is small.
Loop Hero
Card draws and loot drops randomize.
Path of Exile
Loot, map mods, and crafting outcomes are heavily random.
Path of Exile leans a little harder on optimization, though the gap is small.
Loop Hero
Deck and tile placement reward deep optimization.
Path of Exile
Passive tree, crafting, and economy form near-infinite theorycraft.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.