head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
An auto-battling deckbuilder about building a loop to defeat the Lich.

Optimization · Pure Optimization
A sprawling open-world German loot ARPG set across the seamless continent of Ancaria.
Loop Hero leans Optimization (Pure Optimization); Sacred leans Optimization (Pure Optimization).
Sacred leans a little harder on execution, though the gap is small.
Loop Hero
Autobattler, almost no inputs.
Sacred
Click combat with combo-move sequencing
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Loop Hero
Enemies follow scripts.
Sacred
Open-world enemies are scripted
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Loop Hero
Card draws and loot drops randomize.
Sacred
Loot drops and random world events
Loop Hero leans a little harder on optimization, though the gap is small.
Loop Hero
Deck and tile placement reward deep optimization.
Sacred
Combat art combos, rune management, build planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.