head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
An auto-battling deckbuilder about building a loop to defeat the Lich.

Optimization · Pure Optimization
A 1994 Sid Meier strategy game about building colonial economies and winning independence.
Loop Hero leans Optimization (Pure Optimization); Sid Meier's Colonization leans Optimization (Pure Optimization).
Loop Hero leans a little harder on execution, though the gap is small.
Loop Hero
Autobattler, almost no inputs.
Sid Meier's Colonization
Turn-based; hands irrelevant
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Loop Hero
Enemies follow scripts.
Sid Meier's Colonization
Royal and rival AI behave on fixed schedules
Loop Hero leans a little harder on variance, though the gap is small.
Loop Hero
Card draws and loot drops randomize.
Sid Meier's Colonization
Random New World maps and native placement vary starts
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Loop Hero
Deck and tile placement reward deep optimization.
Sid Meier's Colonization
Production chains and liberty-bell timing are a solvable economy
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.