head to head
Loop HerovsThrees!
Loop Hero leans Optimization (Pure Optimization); Threes! leans Optimization (Pure Optimization).
Loop HeroThrees!
Axis by axis
Execution1 vs 2
Threes! leans harder on execution: No time pressure on swipes
Reads0 vs 0
Even - both lean on reads about the same.
Variance5 vs 4
Loop Hero leans harder on variance: Card draws and loot drops randomize.
Optimization9 vs 8
Loop Hero leans harder on optimization: Deck and tile placement reward deep optimization.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

