head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
An auto-battling deckbuilder about building a loop to defeat the Lich.

Optimization · Pure Optimization
A breezy dungeon-crawling loot game about builds and ever-better randomized gear.
Loop Hero leans Optimization (Pure Optimization); Torchlight leans Optimization (Pure Optimization).
Torchlight leans a little harder on execution, though the gap is small.
Loop Hero
Autobattler, almost no inputs.
Torchlight
Click-to-kill combat with minimal mechanical demand
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Loop Hero
Enemies follow scripts.
Torchlight
Solo dungeon crawl, no adaptive opposition
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Loop Hero
Card draws and loot drops randomize.
Torchlight
Randomized loot and dungeon layouts gate power
Loop Hero leans a little harder on optimization, though the gap is small.
Loop Hero
Deck and tile placement reward deep optimization.
Torchlight
Build paths and gear stats are the real game
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.