head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Pure Optimization
An auto-battling deckbuilder about building a loop to defeat the Lich.

Optimization · Pure Optimization
A two-player co-op escape adventure built on describing what only you can see over voice chat.
Loop Hero leans Optimization (Pure Optimization); We Were Here Together leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Loop Hero
Autobattler, almost no inputs.
We Were Here Together
Walking and interacting; minimal physical demand.
We Were Here Together leans a little harder on reads, though the gap is small.
Loop Hero
Enemies follow scripts.
We Were Here Together
Partner is an ally; puzzles never adapt.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Loop Hero
Card draws and loot drops randomize.
We Were Here Together
Asymmetric hidden information is the core mechanic.
Loop Hero leans a little harder on optimization, though the gap is small.
Loop Hero
Deck and tile placement reward deep optimization.
We Were Here Together
Fixed symbol-and-mechanism puzzles, fully solvable once both sides known.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.