head to head
Loop HerovsWizardry 8
Loop Hero leans Optimization (Pure Optimization); Wizardry 8 leans Optimization (Pure Optimization).
Loop HeroWizardry 8
Axis by axis
Execution1 vs 2
Wizardry 8 leans harder on execution: Turn-based party combat with no real-time component
Reads0 vs 1
Wizardry 8 leans harder on reads: All Rattkin and enemy groups run fixed scripted combat routines
Variance5 vs 5
Even - both lean on variance about the same.
Optimization9 vs 9
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

