head to head

Loop Hero cover artvsWizardry: Proving Grounds of the Mad Overlord cover art

Loop HerovsWizardry: Proving Grounds of the Mad Overlord

Loop Hero leans Optimization (Pure Optimization); Wizardry: Proving Grounds of the Mad Overlord leans Optimization (Systems & Chaos).

EXECUTION1 /10READS0 /10VARIANCE5 /10OPTIMIZATION9 /10
Loop HeroWizardry: Proving Grounds of the Mad Overlord

Axis by axis

Execution1 vs 1

Even - both lean on execution about the same.

Reads0 vs 0

Even - both lean on reads about the same.

Variance5 vs 6

Wizardry: Proving Grounds of the Mad Overlord leans harder on variance: Random encounters, teleporters and brutal dice rolls

Optimization9 vs 8

Loop Hero leans harder on optimization: Deck and tile placement reward deep optimization.

Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

full breakdown

Loop Hero

full breakdown

Wizardry: Proving Grounds of the Mad Overlord