head to head
Loot RascalsvsSunless Sea
Loot Rascals leans Variance (Systems & Chaos); Sunless Sea leans Variance (Systems & Chaos).
Loot RascalsSunless Sea
Axis by axis
Execution1 vs 1
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance7 vs 7
Even - both lean on variance about the same.
Optimization7 vs 6
Loot Rascals leans harder on optimization: Card slot ordering and ability math are the real puzzle
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

