head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
A football management sim emphasizing player personalities and off-pitch drama.

Optimization · Pure Optimization
A turn-based strategy game where building the optimal army and economy decides victory.
Lords of Football leans Optimization (Pure Optimization); Might & Magic: Heroes VI leans Optimization (Pure Optimization).
Lords of Football leans a little harder on execution, though the gap is small.
Lords of Football
minimal direct control, management focus
Might & Magic: Heroes VI
no real-time physical skill needed
Might & Magic: Heroes VI leans a little harder on reads, though the gap is small.
Lords of Football
opposing managers' AI is scripted
Might & Magic: Heroes VI
predicting human opponent strategy in PvP
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Lords of Football
match outcomes and events randomized
Might & Magic: Heroes VI
combat rolls and map resources random
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Lords of Football
squad management and training dominate
Might & Magic: Heroes VI
army building and economy near-solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.