head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Pure Optimization
A cozy hidden-object adventure testing visual search and light puzzle solving.

Optimization · Pure Optimization
Claymation point-and-click adventure sculpted entirely from plasticine whimsy.
Lost and Found Co. leans Optimization (Pure Optimization); The Neverhood leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Lost and Found Co.
Clicking objects, no twitch skill
The Neverhood
Point-and-click; no dexterity
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Lost and Found Co.
Solo, no adaptive opponent
The Neverhood
No opposition exists
Lost and Found Co. leans a little harder on variance, though the gap is small.
Lost and Found Co.
Item locations hidden until searched
The Neverhood
Puzzles hidden until discovered, then fixed
Lost and Found Co. leans a little harder on optimization, though the gap is small.
Lost and Found Co.
Systematic searching and puzzle-solving is the loop
The Neverhood
Adventure puzzle chains with single solutions
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.