head to head
Lost Kingdoms IIvsMuck
Lost Kingdoms II leans Variance (Systems & Chaos); Muck leans Optimization (Systems & Chaos).
Lost Kingdoms IIMuck
Axis by axis
Execution4 vs 4
Even - both lean on execution about the same.
Reads1 vs 0
Lost Kingdoms II leans harder on reads: Enemies are scripted, not truly adaptive.
Variance6 vs 5
Lost Kingdoms II leans harder on variance: Card draws heavily influence available combat options.
Optimization6 vs 6
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

