head to head
Lost Kingdoms IIvsR.E.P.O.
Lost Kingdoms II leans Variance (Systems & Chaos); R.E.P.O. leans Variance (Systems & Chaos).
Lost Kingdoms IIR.E.P.O.
Axis by axis
Execution4 vs 4
Even - both lean on execution about the same.
Reads1 vs 1
Even - both lean on reads about the same.
Variance6 vs 7
R.E.P.O. leans harder on variance: Map layouts, loot and monster spawns are hidden each run
Optimization6 vs 5
Lost Kingdoms II leans harder on optimization: Deckbuilding and card synergy are the deeply solvable core.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

