head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Pure Optimization
A hidden-object adventure about solving fixed environmental and inventory puzzles.

Optimization · Pure Optimization
Poking a surreal contraption world until its hidden logic clicks.
Lost Lands: Dark Overlord leans Optimization (Pure Optimization); Samorost leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Lost Lands: Dark Overlord
Point-and-click; no timing or aim demands
Samorost
Clicking hotspots requires no dexterity
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Lost Lands: Dark Overlord
Solo with no adaptive adversary
Samorost
No opponent of any kind exists
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Lost Lands: Dark Overlord
Hidden objects and clues unknown until found
Samorost
Surreal solutions are hidden until experimented with
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Lost Lands: Dark Overlord
Solving fixed inventory puzzles is the entire game
Samorost
Each screen is a small solvable contraption
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.