head to head
Lost Soul AsidevsMetal Gear Rising: Revengeance
Lost Soul Aside leans Execution (Pure Mechanics); Metal Gear Rising: Revengeance leans Execution (Practiced Mastery).
Lost Soul AsideMetal Gear Rising: Revengeance
Axis by axis
Execution8 vs 8
Even - both lean on execution about the same.
Reads1 vs 0
Lost Soul Aside leans harder on reads: Bosses run fixed movesets, not adapting minds
Variance1 vs 1
Even - both lean on variance about the same.
Optimization5 vs 6
Metal Gear Rising: Revengeance leans harder on optimization: learning movesets and upgrade priorities
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

