head to head
Lost: Via DomusvsThe Quarry
Lost: Via Domus leans Optimization (Systems & Chaos); The Quarry leans Optimization (Systems & Chaos).
Lost: Via DomusThe Quarry
Axis by axis
Execution1 vs 2
The Quarry leans harder on execution: QTE prompts are the only dexterity test
Reads0 vs 0
Even - both lean on reads about the same.
Variance3 vs 4
The Quarry leans harder on variance: Hidden branch logic surprises until paths are mapped
Optimization5 vs 5
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

