head to head
Love, Money, Rock'n'RollvsMurdered: Soul Suspect
Love, Money, Rock'n'Roll leans Variance (Systems & Chaos); Murdered: Soul Suspect leans Optimization (Systems & Chaos).
Love, Money, Rock'n'RollMurdered: Soul Suspect
Axis by axis
Execution0 vs 1
Murdered: Soul Suspect leans harder on execution: Walking and clue-clicking; demon stealth is trivial
Reads0 vs 0
Even - both lean on reads about the same.
Variance4 vs 3
Love, Money, Rock'n'Roll leans harder on variance: Branch outcomes are hidden information on first routes
Optimization4 vs 4
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

