head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Variance · Pure Chaos
A surreal dream-diary exploration game with ever-shifting abstract environments.

Variance · Pure Chaos
Tests nothing but luck - a spectator marble race decided entirely by physics RNG.
LSD: The Game leans Variance (Pure Chaos); Marbles on Stream leans Variance (Pure Chaos).
LSD: The Game leans a little harder on execution, though the gap is small.
LSD: The Game
minimal walking input, surreal exploration
Marbles on Stream
You watch a marble roll; no inputs matter
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
LSD: The Game
no opponent, dream-logic environment
Marbles on Stream
No opponent decisions exist to predict
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
LSD: The Game
procedurally shifting surreal dream content
Marbles on Stream
Physics RNG decides the entire race outcome
LSD: The Game leans a little harder on optimization, though the gap is small.
LSD: The Game
almost no solvable systems, pure experience
Marbles on Stream
Nothing to solve beyond picking a marble skin
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.