head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Practiced Mastery
A rhythm-driven falling-block puzzler about building clears to the beat.

Optimization · Practiced Mastery
A stylish urban gacha action RPG mixing combo combat with character-pull economies.
Lumines Remastered leans Optimization (Practiced Mastery); Zenless Zone Zero leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Lumines Remastered
fast block placement under time pressure
Zenless Zone Zero
Parry timing, dodge counters, assist-switch combos
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Lumines Remastered
no opponent, purely solo puzzle
Zenless Zone Zero
Enemy patterns are scripted, not adaptive
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Lumines Remastered
random block sequences drive setups
Zenless Zone Zero
Gacha pulls and disc-drive substats gate power
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Lumines Remastered
chain-building strategy and block-clearing timing
Zenless Zone Zero
Team synergy, rotation theory, and stat optimisation dominate endgame
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.