head to head
LuminesvsMetal: Hellsinger
Lumines leans Execution (Pure Mechanics); Metal: Hellsinger leans Execution (Pure Mechanics).
LuminesMetal: Hellsinger
Axis by axis
Execution8 vs 8
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance3 vs 1
Lumines leans harder on variance: Block sequence randomness, fully reactable
Optimization4 vs 5
Metal: Hellsinger leans harder on optimization: weapon choice and streak management for scores
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

