head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Practiced Mastery
Tests isometric jump precision and room-by-room spatial puzzle reading.

Execution · Practiced Mastery
An open-world superhero game where fluid combat and traversal skill drive the fun.
Lumo leans Execution (Practiced Mastery); Marvel's Spider-Man Remastered leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Lumo
Isometric jumps with tricky perspective punish imprecision
Marvel's Spider-Man Remastered
combat combos and traversal need precision
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Lumo
Rooms are fixed challenges with no opponent
Marvel's Spider-Man Remastered
scripted enemy AI, no adaptation
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Lumo
Secrets hide only until the room is studied
Marvel's Spider-Man Remastered
minor loot and encounter variance
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Lumo
Each chamber is a solvable spatial puzzle
Marvel's Spider-Man Remastered
skill trees and gadget combos solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.